![]() Flashlights no longer add accuracy bonus, suppressors no longer reduce damage. Penetration system that affects *all* kinds of cover. ![]() AI is less accurate, particularly when moving. Correct (often increased) rates of fully automatic fire. Significant bullet spread unsupported weapons, particularly pistols, no longer shoot like lasers. Removed tracer effect on conventional weapons. Varying projectile velocity, based on firearm and cartridge type. Mitigated ranged damage reduction depending on cartridge type bullets only lose half of their power over several hundred meters. Damage to humans based on caliber and cartridge type. Players can also be killed with a headshot at any distance. Scaled damage between peds and player: bullets are equally dangerous to both, no more bullet sponging. Now, firefights put you more in touch with your environment, and impose a feeling of higher stakes. 'FireFight' is my optionally script-less solution to GTA5's lackluster combat. GTA5 KEEPS HAVING ITS FILE STRUCTURE UPDATED AND IT REQUIRES THE MOD TO BE REBUILT FROM SCRATCH.įrustrated with all firearms being shot like laser guns? Being able to walk around and sponge bullets without much need for cover?
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